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## igeo
Class ILinkedNodeMeshAgent

    java.lang.Object
      igeo.IObject
          igeo.IAgent
              igeo.ILinkedNodeMeshAgent

All Implemented Interfaces:
  IDynamics, ISubobject

    public class ILinkedNodeMeshAgent

extends IAgent

Mesh with vertices linked with scalar data and visualized as vertex color

Author:
  Satoru Sugihara

Field Summary
`IMesh` | `mesh`
`ILinkedScalarAgent[]` | `nodeAgents`

Fields inherited from class igeo.IAgent
`alive, duration, interactOverridden, localDynamics, parent, targets, time`

Fields inherited from class igeo.IObject
`attribute, dynamics, graphics, parameter, server, userData`

Constructor Summary
`ILinkedNodeMeshAgent(IMesh m)`

Method Summary
`double` | `data(int i)`
`ILinkedNodeMeshAgent` | `data(int i, double value)`
`int` | `edgeNum()`
`IColor` | `faceColor(int i)` set face color
`ILinkedNodeMeshAgent` | `faceColor(int i, java.awt.Color c)`
`ILinkedNodeMeshAgent` | `faceColor(int i, java.awt.Color c, double alpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, java.awt.Color c, float alpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, java.awt.Color c, int alpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, double dgray)`
`ILinkedNodeMeshAgent` | `faceColor(int i, double dgray, double dalpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, double dr, double dg, double db)`
`ILinkedNodeMeshAgent` | `faceColor(int i, double dr, double dg, double db, double da)`
`ILinkedNodeMeshAgent` | `faceColor(int i, float fgray)`
`ILinkedNodeMeshAgent` | `faceColor(int i, float fgray, float falpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, float fr, float fg, float fb)`
`ILinkedNodeMeshAgent` | `faceColor(int i, float fr, float fg, float fb, float fa)`
`ILinkedNodeMeshAgent` | `faceColor(int i, IColor c)`
`ILinkedNodeMeshAgent` | `faceColor(int i, IColor c, double alpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, IColor c, float alpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, IColor c, int alpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, int gray)`
`ILinkedNodeMeshAgent` | `faceColor(int i, int gray, int alpha)`
`ILinkedNodeMeshAgent` | `faceColor(int i, int r, int g, int b)`
`ILinkedNodeMeshAgent` | `faceColor(int i, int r, int g, int b, int a)`
`ILinkedNodeMeshAgent` | `faceColorHSB(int i, double dh, double ds, double db)`
`ILinkedNodeMeshAgent` | `faceColorHSB(int i, double dh, double ds, double db, double da)`
`ILinkedNodeMeshAgent` | `faceColorHSB(int i, float h, float s, float b)`
`ILinkedNodeMeshAgent` | `faceColorHSB(int i, float h, float s, float b, float a)`
`ILinkedNodeMeshAgent` | `faceHSB(int i, double dh, double ds, double db)`
`ILinkedNodeMeshAgent` | `faceHSB(int i, double dh, double ds, double db, double da)`
`ILinkedNodeMeshAgent` | `faceHSB(int i, float h, float s, float b)`
`ILinkedNodeMeshAgent` | `faceHSB(int i, float h, float s, float b, float a)`
`int` | `faceNum()`
`double` | `fric(int i)`
`ILinkedNodeMeshAgent` | `fric(int i, double fric)`
`double` | `getData(int i)`
`double` | `getFriction(int i)`
`void` | `initNodes()`
`IMesh` | `mesh()`
`ILinkedScalarAgent` | `node(int i)`
`ILinkedNodeMeshAgent` | `setData(int i, double value)`
`ILinkedNodeMeshAgent` | `setFriction(int i, double fric)`
`IColor` | `vertexColor(int i)` set vertex color
`ILinkedNodeMeshAgent` | `vertexColor(int i, java.awt.Color c)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, java.awt.Color c, double alpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, java.awt.Color c, float alpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, java.awt.Color c, int alpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, double dgray)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, double dgray, double dalpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, double dr, double dg, double db)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, double dr, double dg, double db, double da)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, float fgray)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, float fgray, float falpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, float fr, float fg, float fb)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, float fr, float fg, float fb, float fa)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, IColor c)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, IColor c, double alpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, IColor c, float alpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, IColor c, int alpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, int gray)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, int gray, int alpha)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, int r, int g, int b)`
`ILinkedNodeMeshAgent` | `vertexColor(int i, int r, int g, int b, int a)`
`ILinkedNodeMeshAgent` | `vertexColorHSB(int i, double dh, double ds, double db)`
`ILinkedNodeMeshAgent` | `vertexColorHSB(int i, double dh, double ds, double db, double da)`
`ILinkedNodeMeshAgent` | `vertexColorHSB(int i, float h, float s, float b)`
`ILinkedNodeMeshAgent` | `vertexColorHSB(int i, float h, float s, float b, float a)`
`ILinkedNodeMeshAgent` | `vertexHSB(int i, double dh, double ds, double db)`
`ILinkedNodeMeshAgent` | `vertexHSB(int i, double dh, double ds, double db, double da)`
`ILinkedNodeMeshAgent` | `vertexHSB(int i, float h, float s, float b)`
`ILinkedNodeMeshAgent` | `vertexHSB(int i, float h, float s, float b, float a)`
`int` | `vertexNum()`

Methods inherited from class igeo.IAgent
`addDynamics, alive, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, clr, del, del, deletDynamics, deleteDynamics, deleteDynamics, duration, duration, dynamicsNum, getDynamics, hide, hsb, hsb, hsb, hsb, initAgent, interact, interact, layer, localDynamics, name, parent, parent, postinteract, postupdate, preinteract, preupdate, removeTarget, removeTarget, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setColor, setHSBColor, setHSBColor, setHSBColor, setHSBColor, show, target, target, targetNum, targets, time, time, update, updateGraphic, updateTarget, weight, weight`

Methods inherited from class igeo.IObject
`addUserData, addUserData, alpha, alphaInt, attr, attr, attr, awtColor, blue, blueInt, castStringHashMap, clearDynamics, clearGraphics, clr, clr, clr, clr, clr, cp, createGraphic, defaultAttribute, deleteGraphic, dup, getAWTColor, getColor, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, greyInt, initGraphic, initObject, isValid, isVisible, layer, layer, name, red, redInt, resetGraphic, server, setColor, setColor, setColor, setColor, setParameter, syncColor, syncGraphic, syncVisibility, syncWeight, userData, userData, userData, userDataNum, visible, weight`

Methods inherited from class java.lang.Object
`clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### mesh

    public IMesh mesh

### nodeAgents

    public ILinkedScalarAgent[] nodeAgents

Constructor Detail

### ILinkedNodeMeshAgent

    public ILinkedNodeMeshAgent(IMesh m)

Method Detail

### node

    public ILinkedScalarAgent node(int i)

### data

    public double data(int i)

### getData

    public double getData(int i)

### data

    public ILinkedNodeMeshAgent data(int i,
                                     double value)

### setData

    public ILinkedNodeMeshAgent setData(int i,
                                        double value)

### fric

    public ILinkedNodeMeshAgent fric(int i,
                                     double fric)

### setFriction

    public ILinkedNodeMeshAgent setFriction(int i,
                                            double fric)

### fric

    public double fric(int i)

### getFriction

    public double getFriction(int i)

### initNodes

    public void initNodes()

### mesh

    public IMesh mesh()

### vertexNum

    public int vertexNum()

### edgeNum

    public int edgeNum()

### faceNum

    public int faceNum()

### vertexColor

    public IColor vertexColor(int i)

  set vertex color

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            IColor c)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            IColor c,
                                            int alpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            IColor c,
                                            float alpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            IColor c,
                                            double alpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            java.awt.Color c)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            java.awt.Color c,
                                            int alpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            java.awt.Color c,
                                            float alpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            java.awt.Color c,
                                            double alpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            int gray)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            double dgray)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            float fgray)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            int gray,
                                            int alpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            double dgray,
                                            double dalpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            float fgray,
                                            float falpha)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            int r,
                                            int g,
                                            int b)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            double dr,
                                            double dg,
                                            double db)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            float fr,
                                            float fg,
                                            float fb)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            int r,
                                            int g,
                                            int b,
                                            int a)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            double dr,
                                            double dg,
                                            double db,
                                            double da)

### vertexColor

    public ILinkedNodeMeshAgent vertexColor(int i,
                                            float fr,
                                            float fg,
                                            float fb,
                                            float fa)

### vertexHSB

    public ILinkedNodeMeshAgent vertexHSB(int i,
                                          double dh,
                                          double ds,
                                          double db,
                                          double da)

### vertexColorHSB

    public ILinkedNodeMeshAgent vertexColorHSB(int i,
                                               double dh,
                                               double ds,
                                               double db,
                                               double da)

### vertexHSB

    public ILinkedNodeMeshAgent vertexHSB(int i,
                                          float h,
                                          float s,
                                          float b,
                                          float a)

### vertexColorHSB

    public ILinkedNodeMeshAgent vertexColorHSB(int i,
                                               float h,
                                               float s,
                                               float b,
                                               float a)

### vertexHSB

    public ILinkedNodeMeshAgent vertexHSB(int i,
                                          double dh,
                                          double ds,
                                          double db)

### vertexColorHSB

    public ILinkedNodeMeshAgent vertexColorHSB(int i,
                                               double dh,
                                               double ds,
                                               double db)

### vertexHSB

    public ILinkedNodeMeshAgent vertexHSB(int i,
                                          float h,
                                          float s,
                                          float b)

### vertexColorHSB

    public ILinkedNodeMeshAgent vertexColorHSB(int i,
                                               float h,
                                               float s,
                                               float b)

### faceColor

    public IColor faceColor(int i)

  set face color

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          IColor c)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          IColor c,
                                          int alpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          IColor c,
                                          float alpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          IColor c,
                                          double alpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          java.awt.Color c)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          java.awt.Color c,
                                          int alpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          java.awt.Color c,
                                          float alpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          java.awt.Color c,
                                          double alpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          int gray)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          double dgray)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          float fgray)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          int gray,
                                          int alpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          double dgray,
                                          double dalpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          float fgray,
                                          float falpha)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          int r,
                                          int g,
                                          int b)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          double dr,
                                          double dg,
                                          double db)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          float fr,
                                          float fg,
                                          float fb)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          int r,
                                          int g,
                                          int b,
                                          int a)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          double dr,
                                          double dg,
                                          double db,
                                          double da)

### faceColor

    public ILinkedNodeMeshAgent faceColor(int i,
                                          float fr,
                                          float fg,
                                          float fb,
                                          float fa)

### faceHSB

    public ILinkedNodeMeshAgent faceHSB(int i,
                                        double dh,
                                        double ds,
                                        double db,
                                        double da)

### faceColorHSB

    public ILinkedNodeMeshAgent faceColorHSB(int i,
                                             double dh,
                                             double ds,
                                             double db,
                                             double da)

### faceHSB

    public ILinkedNodeMeshAgent faceHSB(int i,
                                        float h,
                                        float s,
                                        float b,
                                        float a)

### faceColorHSB

    public ILinkedNodeMeshAgent faceColorHSB(int i,
                                             float h,
                                             float s,
                                             float b,
                                             float a)

### faceHSB

    public ILinkedNodeMeshAgent faceHSB(int i,
                                        double dh,
                                        double ds,
                                        double db)

### faceColorHSB

    public ILinkedNodeMeshAgent faceColorHSB(int i,
                                             double dh,
                                             double ds,
                                             double db)

### faceHSB

    public ILinkedNodeMeshAgent faceHSB(int i,
                                        float h,
                                        float s,
                                        float b)

### faceColorHSB

    public ILinkedNodeMeshAgent faceColorHSB(int i,
                                             float h,
                                             float s,
                                             float b)

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