igeo

## Class ICollidableMesh

- java.lang.Object
- - igeo.IObject
  - - igeo.IGeometry
    - - igeo.IMesh
      - - igeo.ICollidableMesh

- All Implemented Interfaces:
    IMeshI, ITransformable

      public class ICollidableMesh
      extends IMesh

  Class of polygon mesh with collidable ITriangleWall for IParticleI on each face
  Author:
    Satoru Sugihara

- - ### Field Summary

    Fields
    Modifier and Type | Field and Description
    --- | ---
    `java.util.ArrayList<ITriangleWall>` | `collidables`

    - ### Fields inherited from class igeo.IMesh

      `enableFaceColor, enableVertexColor, mesh`

    - ### Fields inherited from class igeo.IObject

      `attribute, dynamics, graphics, parameter, server, userData`

  - ### Constructor Summary

    Constructors
    Constructor and Description
    `ICollidableMesh()`
    `ICollidableMesh(java.util.ArrayList<IVertex> v, java.util.ArrayList<IEdge> e, java.util.ArrayList<IFace> f)`
    `ICollidableMesh(double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)`
    `ICollidableMesh(double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3, double x4, double y4, double z4)`
    `ICollidableMesh(ICollidableMesh m)`
    `ICollidableMesh(ICurveI[] lines)`
    `ICollidableMesh(IFace[] fcs)`
    `ICollidableMesh(IMesh m)`
    `ICollidableMesh(IMeshGeo m)`
    `ICollidableMesh(IServerI s)`
    `ICollidableMesh(IServerI s, java.util.ArrayList<IVertex> v, java.util.ArrayList<IEdge> e, java.util.ArrayList<IFace> f)`
    `ICollidableMesh(IServerI s, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3)`
    `ICollidableMesh(IServerI s, double x1, double y1, double z1, double x2, double y2, double z2, double x3, double y3, double z3, double x4, double y4, double z4)`
    `ICollidableMesh(IServerI s, ICollidableMesh m)`
    `ICollidableMesh(IServerI s, ICurveI[] lines)`
    `ICollidableMesh(IServerI s, IFace[] fcs)`
    `ICollidableMesh(IServerI s, IMesh m)`
    `ICollidableMesh(IServerI s, IMeshGeo m)`
    `ICollidableMesh(IServerI s, ISurfaceI[] faces)` each input surface builds one 3 or 4 point face.
    `ICollidableMesh(IServerI s, IVec[] vert)`
    `ICollidableMesh(IServerI s, IVec[][] matrix)`
    `ICollidableMesh(IServerI s, IVec[][] matrix, boolean triangulateDir)`
    `ICollidableMesh(IServerI s, IVec[][] matrix, boolean triangulateDir, IMeshType creator)`
    `ICollidableMesh(IServerI s, IVec[][] matrix, int unum, int vnum, boolean triangulateDir)`
    `ICollidableMesh(IServerI s, IVec[][] matrix, int unum, int vnum, boolean triangulateDir, IMeshType creator)`
    `ICollidableMesh(IServerI s, IVecI v1, IVecI v2, IVecI v3)`
    `ICollidableMesh(IServerI s, IVecI v1, IVecI v2, IVecI v3, IVecI v4)`
    `ICollidableMesh(IServerI s, IVertex[] vert)`
    `ICollidableMesh(IServerI s, IVertex[] vtx, IEdge[] edg, IFace[] fcs)`
    `ICollidableMesh(IServerI s, IVertex v1, IVertex v2, IVertex v3)`
    `ICollidableMesh(IServerI s, IVertex v1, IVertex v2, IVertex v3, IVertex v4)`
    `ICollidableMesh(ISurfaceI[] faces)` each input surface builds one 3 or 4 point face.
    `ICollidableMesh(IVec[] vert)`
    `ICollidableMesh(IVec[][] matrix)`
    `ICollidableMesh(IVec[][] matrix, boolean triangulateDir)`
    `ICollidableMesh(IVec[][] matrix, boolean triangulateDir, IMeshType creator)`
    `ICollidableMesh(IVec[][] matrix, int unum, int vnum, boolean triangulateDir)`
    `ICollidableMesh(IVec[][] matrix, int unum, int vnum, boolean triangulateDir, IMeshType creator)`
    `ICollidableMesh(IVecI v1, IVecI v2, IVecI v3)`
    `ICollidableMesh(IVecI v1, IVecI v2, IVecI v3, IVecI v4)`
    `ICollidableMesh(IVertex[] vert)`
    `ICollidableMesh(IVertex[] vtx, IEdge[] edg, IFace[] fcs)`
    `ICollidableMesh(IVertex v1, IVertex v2, IVertex v3)`
    `ICollidableMesh(IVertex v1, IVertex v2, IVertex v3, IVertex v4)`

  - ### Method Summary

    Methods
    Modifier and Type | Method and Description
    --- | ---
    `ICollidableMesh` | `add(double x, double y, double z)` ITransformable methods
    `ICollidableMesh` | `add(double f, IVecI v)` scale add alias
    `ICollidableMesh` | `add(IDoubleI x, IDoubleI y, IDoubleI z)`
    `ICollidableMesh` | `add(IDoubleI f, IVecI v)` scale add alias
    `ICollidableMesh` | `add(IVecI v)`
    `ICollidableMesh` | `add(IVecI v, double f)` scale add
    `ICollidableMesh` | `add(IVecI v, IDoubleI f)` scale add
    `ICollidableMesh` | `addFace(IFace f)`
    `ICollidableMesh` | `addFace(IFace f, boolean checkExistingVertex, boolean checkExistingEdge, boolean checkExistingFace)`
    `ICollidableMesh` | `addPolygon(IVec[] v)`
    `ICollidableMesh` | `addPolygon(IVertex[] v)`
    `ICollidableMesh` | `addQuads(IVec[] v)`
    `ICollidableMesh` | `addQuads(IVertex[] v)`
    `ICollidableMesh` | `addQuadStrip(IVec[] v)`
    `ICollidableMesh` | `addQuadStrip(IVertex[] v)`
    `ICollidableMesh` | `addTriangleFan(IVec[] v)`
    `ICollidableMesh` | `addTriangleFan(IVertex[] v)`
    `ICollidableMesh` | `addTriangles(IVec[] v)`
    `ICollidableMesh` | `addTriangles(IVertex[] v)`
    `ICollidableMesh` | `addTriangleStrip(IVec[] v)`
    `ICollidableMesh` | `addTriangleStrip(IVertex[] v)`
    `ICollidableMesh` | `attr(IAttribute at)` set attributes
    `ICollidableMesh` | `close()` only setting value to closed.
    `ICollidableMesh` | `clr(java.awt.Color c)`
    `ICollidableMesh` | `clr(java.awt.Color c, int alpha)`
    `ICollidableMesh` | `clr(double dgray)`
    `ICollidableMesh` | `clr(double dgray, double dalpha)`
    `ICollidableMesh` | `clr(double dr, double dg, double db)`
    `ICollidableMesh` | `clr(double dr, double dg, double db, double da)`
    `ICollidableMesh` | `clr(float fgray)`
    `ICollidableMesh` | `clr(float fgray, float falpha)`
    `ICollidableMesh` | `clr(float fr, float fg, float fb)`
    `ICollidableMesh` | `clr(float fr, float fg, float fb, float fa)`
    `ICollidableMesh` | `clr(int gray)`
    `ICollidableMesh` | `clr(int gray, int alpha)`
    `ICollidableMesh` | `clr(int r, int g, int b)`
    `ICollidableMesh` | `clr(int r, int g, int b, int a)`
    `ICollidableMesh` | `cp()` cp() is alias of dup()
    `ICollidableMesh` | `cp(double x, double y, double z)` cp() is alias of dup().add()
    `ICollidableMesh` | `cp(IDoubleI x, IDoubleI y, IDoubleI z)`
    `ICollidableMesh` | `cp(IVecI v)`
    `ICollidableMesh` | `deleteEdge(IEdge e)`
    `ICollidableMesh` | `deleteEdge(IIntegerI i)`
    `ICollidableMesh` | `deleteEdge(int i)`
    `ICollidableMesh` | `deleteFace(IFace f)`
    `ICollidableMesh` | `deleteFace(IIntegerI i)`
    `ICollidableMesh` | `deleteFace(int i)`
    `ICollidableMesh` | `deleteVertex(IIntegerI i)`
    `ICollidableMesh` | `deleteVertex(int i)`
    `ICollidableMesh` | `deleteVertex(IVertex v)`
    `ICollidableMesh` | `div(double v)`
    `ICollidableMesh` | `div(IDoubleI v)`
    `ICollidableMesh` | `dup()` duplicate object
    `ICollidableMesh` | `elast(double elasticity)`
    `ICollidableMesh` | `elasticity(double elasticity)`
    `ICollidableMesh` | `flip()` alias of neg
    `ICollidableMesh` | `fric(double friction)`
    `ICollidableMesh` | `friction(double friction)`
    `ICollidableMesh` | `hide()`
    `ICollidableMesh` | `hsb(double h, double s, double b)`
    `ICollidableMesh` | `hsb(double h, double s, double b, double a)`
    `ICollidableMesh` | `hsb(float h, float s, float b)`
    `ICollidableMesh` | `hsb(float h, float s, float b, float a)`
    `void` | `initCollidable()`
    `void` | `initCollidable(ICollidableMesh m)`
    `ICollidableMesh` | `layer(ILayer l)` Set layer by ILayer object
    `ICollidableMesh` | `layer(java.lang.String l)` Set layer by layer name.
    `ICollidableMesh` | `mirror(IVecI planeDir)` mirror is alias of ref
    `ICollidableMesh` | `mirror(IVecI center, IVecI planeDir)`
    `ICollidableMesh` | `mul(double v)`
    `ICollidableMesh` | `mul(IDoubleI v)`
    `ICollidableMesh` | `mv(double x, double y, double z)` mv() is alias of add()
    `ICollidableMesh` | `mv(IDoubleI x, IDoubleI y, IDoubleI z)`
    `ICollidableMesh` | `mv(IVecI v)`
    `ICollidableMesh` | `name(java.lang.String nm)`
    `ICollidableMesh` | `neg()`
    `ICollidableMesh` | `ref(IVecI planeDir)` reflect(mirror) 3 dimensionally to the other side of the plane
    `ICollidableMesh` | `ref(IVecI center, IVecI planeDir)`
    `ICollidableMesh` | `rev()` alias of neg
    `ICollidableMesh` | `rot(double angle)`
    `ICollidableMesh` | `rot(IDoubleI angle)` rotation around z-axis and origin
    `ICollidableMesh` | `rot(IVecI axis, double angle)`
    `ICollidableMesh` | `rot(IVecI axis, IDoubleI angle)` rotation around axis vector
    `ICollidableMesh` | `rot(IVecI axis, IVecI destDir)` rotate to destination direction vector
    `ICollidableMesh` | `rot(IVecI center, IVecI axis, double angle)`
    `ICollidableMesh` | `rot(IVecI center, IVecI axis, IDoubleI angle)` rotation around axis vector and center
    `ICollidableMesh` | `rot(IVecI center, IVecI axis, IVecI destPt)` rotate to destination point location
    `ICollidableMesh` | `rot2(double angle)` rotation on xy-plane around origin; same with rot(double)
    `ICollidableMesh` | `rot2(IDoubleI angle)` rotation on xy-plane around origin; same with rot(IDoubleI)
    `ICollidableMesh` | `rot2(IVecI destDir)` rotation on xy-plane to destination direction vector
    `ICollidableMesh` | `rot2(IVecI center, double angle)`
    `ICollidableMesh` | `rot2(IVecI center, IDoubleI angle)` rotation on xy-plane around center
    `ICollidableMesh` | `rot2(IVecI center, IVecI destPt)` rotation on xy-plane to destination point location
    `ICollidableMesh` | `scale(double f)`
    `ICollidableMesh` | `scale(IDoubleI f)` alias of mul
    `ICollidableMesh` | `scale(IVecI center, double f)`
    `ICollidableMesh` | `scale(IVecI center, IDoubleI f)`
    `ICollidableMesh` | `scale1d(IVecI axis, double f)` scale only in 1 direction
    `ICollidableMesh` | `scale1d(IVecI axis, IDoubleI f)`
    `ICollidableMesh` | `scale1d(IVecI center, IVecI axis, double f)`
    `ICollidableMesh` | `scale1d(IVecI center, IVecI axis, IDoubleI f)`
    `ICollidableMesh` | `setColor(java.awt.Color c)`
    `ICollidableMesh` | `setColor(java.awt.Color c, int alpha)`
    `ICollidableMesh` | `setColor(double dgray)`
    `ICollidableMesh` | `setColor(double dgray, double dalpha)`
    `ICollidableMesh` | `setColor(double dr, double dg, double db)`
    `ICollidableMesh` | `setColor(double dr, double dg, double db, double da)`
    `ICollidableMesh` | `setColor(float fgray)`
    `ICollidableMesh` | `setColor(float fgray, float falpha)`
    `ICollidableMesh` | `setColor(float fr, float fg, float fb)`
    `ICollidableMesh` | `setColor(float fr, float fg, float fb, float fa)`
    `ICollidableMesh` | `setColor(int gray)`
    `ICollidableMesh` | `setColor(int gray, int alpha)`
    `ICollidableMesh` | `setColor(int r, int g, int b)`
    `ICollidableMesh` | `setColor(int r, int g, int b, int a)`
    `ICollidableMesh` | `setHSBColor(double h, double s, double b)`
    `ICollidableMesh` | `setHSBColor(double h, double s, double b, double a)`
    `ICollidableMesh` | `setHSBColor(float h, float s, float b)`
    `ICollidableMesh` | `setHSBColor(float h, float s, float b, float a)`
    `ICollidableMesh` | `shear(double sxy, double syx, double syz, double szy, double szx, double sxz)` shear operation
    `ICollidableMesh` | `shear(IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)`
    `ICollidableMesh` | `shear(IVecI center, double sxy, double syx, double syz, double szy, double szx, double sxz)`
    `ICollidableMesh` | `shear(IVecI center, IDoubleI sxy, IDoubleI syx, IDoubleI syz, IDoubleI szy, IDoubleI szx, IDoubleI sxz)`
    `ICollidableMesh` | `shearXY(double sxy, double syx)`
    `ICollidableMesh` | `shearXY(IDoubleI sxy, IDoubleI syx)`
    `ICollidableMesh` | `shearXY(IVecI center, double sxy, double syx)`
    `ICollidableMesh` | `shearXY(IVecI center, IDoubleI sxy, IDoubleI syx)`
    `ICollidableMesh` | `shearYZ(double syz, double szy)`
    `ICollidableMesh` | `shearYZ(IDoubleI syz, IDoubleI szy)`
    `ICollidableMesh` | `shearYZ(IVecI center, double syz, double szy)`
    `ICollidableMesh` | `shearYZ(IVecI center, IDoubleI syz, IDoubleI szy)`
    `ICollidableMesh` | `shearZX(double szx, double sxz)`
    `ICollidableMesh` | `shearZX(IDoubleI szx, IDoubleI sxz)`
    `ICollidableMesh` | `shearZX(IVecI center, double szx, double sxz)`
    `ICollidableMesh` | `shearZX(IVecI center, IDoubleI szx, IDoubleI sxz)`
    `ICollidableMesh` | `show()`
    `ICollidableMesh` | `sub(double x, double y, double z)`
    `ICollidableMesh` | `sub(IDoubleI x, IDoubleI y, IDoubleI z)`
    `ICollidableMesh` | `sub(IVecI v)`
    `ICollidableMesh` | `transform(IMatrix3I mat)`
    `ICollidableMesh` | `transform(IMatrix4I mat)`
    `ICollidableMesh` | `transform(IVecI xvec, IVecI yvec, IVecI zvec)`
    `ICollidableMesh` | `transform(IVecI xvec, IVecI yvec, IVecI zvec, IVecI translate)`
    `ICollidableMesh` | `translate(double x, double y, double z)` translate() is alias of add()
    `ICollidableMesh` | `translate(IDoubleI x, IDoubleI y, IDoubleI z)`
    `ICollidableMesh` | `translate(IVecI v)`
    `ICollidableMesh` | `weight(double w)`
    `ICollidableMesh` | `weight(float w)`

    - ### Methods inherited from class igeo.IMesh

      `center, clr, clr, clr, clr, clr, clr, clr, connectVertex, connectVertex, createGraphic, createPolyhedron, createPolyhedron, createPolyhedron, createPolyhedron, disableFaceColor, disableVertexColor, edge, edge, edgeNum, edgeNum, edgeNum, edges, enableFaceColor, enableVertexColor, face, face, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColor, faceColorHSB, faceColorHSB, faceColorHSB, faceColorHSB, faceHSB, faceHSB, faceHSB, faceHSB, faceNum, faceNum, faceNum, faces, get, initMesh, isClosed, isValid, join, join, joinMesh, loopSubD, loopSubD, loopSubdivide, loopSubdivide, nakedEdges, offset, offset, polyhedron, polyhedron, polyhedron, polyhedron, removeDuplicates, removeDuplicates, setColor, setColor, setColor, setColor, setColor, setColor, subdivide, triangulate, triangulate, unifyNml, unifyNml, unifyNormal, updateGraphic, vertex, vertex, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColor, vertexColorHSB, vertexColorHSB, vertexColorHSB, vertexColorHSB, vertexHSB, vertexHSB, vertexHSB, vertexHSB, vertexNum, vertexNum, vertexNum, vertices`

    - ### Methods inherited from class igeo.IObject

      `addDynamics, addUserData, addUserData, alpha, alphaInt, attr, attr, awtColor, blue, blueInt, brightness, castStringHashMap, clearDynamics, clearGraphics, clr, defaultAttribute, del, deletDynamics, deleteDynamics, deleteDynamics, deleteGraphic, dynamicsNum, getAWTColor, getColor, getDynamics, getGraphic, getGraphic, getParameter, graphicsNum, gray, grayInt, green, greenInt, grey, greyInt, hue, initGraphic, initObject, isVisible, layer, name, red, redInt, resetGraphic, saturation, server, setParameter, setTexture, syncColor, syncGraphic, syncVisibility, syncWeight, texture, userData, userData, userData, userDataNum, visible, weight`

    - ### Methods inherited from class java.lang.Object

      `clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

- - ### Field Detail

    - #### collidables

          public java.util.ArrayList<ITriangleWall> collidables

  - ### Constructor Detail

    - #### ICollidableMesh

          public ICollidableMesh()

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s)

    - #### ICollidableMesh

          public ICollidableMesh(IMeshGeo m)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IMeshGeo m)

    - #### ICollidableMesh

          public ICollidableMesh(IMesh m)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IMesh m)

    - #### ICollidableMesh

          public ICollidableMesh(ICollidableMesh m)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         ICollidableMesh m)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         ICurveI[] lines)

    - #### ICollidableMesh

          public ICollidableMesh(ICurveI[] lines)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         ISurfaceI[] faces)

      each input surface builds one 3 or 4 point face. trim is ignored.

    - #### ICollidableMesh

          public ICollidableMesh(ISurfaceI[] faces)

      each input surface builds one 3 or 4 point face. trim is ignored.

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVec[][] matrix)

    - #### ICollidableMesh

          public ICollidableMesh(IVec[][] matrix)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVec[][] matrix,
                         boolean triangulateDir)

    - #### ICollidableMesh

          public ICollidableMesh(IVec[][] matrix,
                         boolean triangulateDir)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVec[][] matrix,
                         boolean triangulateDir,
                         IMeshType creator)

    - #### ICollidableMesh

          public ICollidableMesh(IVec[][] matrix,
                         boolean triangulateDir,
                         IMeshType creator)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVec[][] matrix,
                         int unum,
                         int vnum,
                         boolean triangulateDir)

    - #### ICollidableMesh

          public ICollidableMesh(IVec[][] matrix,
                         int unum,
                         int vnum,
                         boolean triangulateDir)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVec[][] matrix,
                         int unum,
                         int vnum,
                         boolean triangulateDir,
                         IMeshType creator)

    - #### ICollidableMesh

          public ICollidableMesh(IVec[][] matrix,
                         int unum,
                         int vnum,
                         boolean triangulateDir,
                         IMeshType creator)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         java.util.ArrayList<IVertex> v,
                         java.util.ArrayList<IEdge> e,
                         java.util.ArrayList<IFace> f)

    - #### ICollidableMesh

          public ICollidableMesh(java.util.ArrayList<IVertex> v,
                         java.util.ArrayList<IEdge> e,
                         java.util.ArrayList<IFace> f)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVertex[] vtx,
                         IEdge[] edg,
                         IFace[] fcs)

    - #### ICollidableMesh

          public ICollidableMesh(IVertex[] vtx,
                         IEdge[] edg,
                         IFace[] fcs)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVec[] vert)

    - #### ICollidableMesh

          public ICollidableMesh(IVec[] vert)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVertex[] vert)

    - #### ICollidableMesh

          public ICollidableMesh(IVertex[] vert)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVertex v1,
                         IVertex v2,
                         IVertex v3)

    - #### ICollidableMesh

          public ICollidableMesh(IVertex v1,
                         IVertex v2,
                         IVertex v3)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVertex v1,
                         IVertex v2,
                         IVertex v3,
                         IVertex v4)

    - #### ICollidableMesh

          public ICollidableMesh(IVertex v1,
                         IVertex v2,
                         IVertex v3,
                         IVertex v4)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVecI v1,
                         IVecI v2,
                         IVecI v3)

    - #### ICollidableMesh

          public ICollidableMesh(IVecI v1,
                         IVecI v2,
                         IVecI v3)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IVecI v1,
                         IVecI v2,
                         IVecI v3,
                         IVecI v4)

    - #### ICollidableMesh

          public ICollidableMesh(IVecI v1,
                         IVecI v2,
                         IVecI v3,
                         IVecI v4)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         double x1,
                         double y1,
                         double z1,
                         double x2,
                         double y2,
                         double z2,
                         double x3,
                         double y3,
                         double z3)

    - #### ICollidableMesh

          public ICollidableMesh(double x1,
                         double y1,
                         double z1,
                         double x2,
                         double y2,
                         double z2,
                         double x3,
                         double y3,
                         double z3)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         double x1,
                         double y1,
                         double z1,
                         double x2,
                         double y2,
                         double z2,
                         double x3,
                         double y3,
                         double z3,
                         double x4,
                         double y4,
                         double z4)

    - #### ICollidableMesh

          public ICollidableMesh(double x1,
                         double y1,
                         double z1,
                         double x2,
                         double y2,
                         double z2,
                         double x3,
                         double y3,
                         double z3,
                         double x4,
                         double y4,
                         double z4)

    - #### ICollidableMesh

          public ICollidableMesh(IServerI s,
                         IFace[] fcs)

    - #### ICollidableMesh

          public ICollidableMesh(IFace[] fcs)

  - ### Method Detail

    - #### dup

          public ICollidableMesh dup()

      Description copied from class: `IObject`
      duplicate object
      Specified by:
        `dup` in interface `IMeshI`
      Specified by:
        `dup` in interface `ITransformable`
      Overrides:
        `dup` in class `IMesh`

    - #### initCollidable

          public void initCollidable()

    - #### initCollidable

          public void initCollidable(ICollidableMesh m)

    - #### fric

          public ICollidableMesh fric(double friction)

    - #### friction

          public ICollidableMesh friction(double friction)

    - #### elast

          public ICollidableMesh elast(double elasticity)

    - #### elasticity

          public ICollidableMesh elasticity(double elasticity)

    - #### addFace

          public ICollidableMesh addFace(IFace f)

      Overrides:
        `addFace` in class `IMesh`

    - #### addFace

          public ICollidableMesh addFace(IFace f,
                                boolean checkExistingVertex,
                                boolean checkExistingEdge,
                                boolean checkExistingFace)

      Overrides:
        `addFace` in class `IMesh`

    - #### addTriangles

          public ICollidableMesh addTriangles(IVertex[] v)

      Overrides:
        `addTriangles` in class `IMesh`

    - #### addTriangles

          public ICollidableMesh addTriangles(IVec[] v)

      Overrides:
        `addTriangles` in class `IMesh`

    - #### addQuads

          public ICollidableMesh addQuads(IVertex[] v)

      Overrides:
        `addQuads` in class `IMesh`

    - #### addQuads

          public ICollidableMesh addQuads(IVec[] v)

      Overrides:
        `addQuads` in class `IMesh`

    - #### addPolygon

          public ICollidableMesh addPolygon(IVertex[] v)

      Overrides:
        `addPolygon` in class `IMesh`

    - #### addPolygon

          public ICollidableMesh addPolygon(IVec[] v)

      Overrides:
        `addPolygon` in class `IMesh`

    - #### addTriangleStrip

          public ICollidableMesh addTriangleStrip(IVertex[] v)

      Overrides:
        `addTriangleStrip` in class `IMesh`

    - #### addTriangleStrip

          public ICollidableMesh addTriangleStrip(IVec[] v)

      Overrides:
        `addTriangleStrip` in class `IMesh`

    - #### addQuadStrip

          public ICollidableMesh addQuadStrip(IVertex[] v)

      Overrides:
        `addQuadStrip` in class `IMesh`

    - #### addQuadStrip

          public ICollidableMesh addQuadStrip(IVec[] v)

      Overrides:
        `addQuadStrip` in class `IMesh`

    - #### addTriangleFan

          public ICollidableMesh addTriangleFan(IVertex[] v)

      Overrides:
        `addTriangleFan` in class `IMesh`

    - #### addTriangleFan

          public ICollidableMesh addTriangleFan(IVec[] v)

      Overrides:
        `addTriangleFan` in class `IMesh`

    - #### name

          public ICollidableMesh name(java.lang.String nm)

      Overrides:
        `name` in class `IMesh`

    - #### layer

          public ICollidableMesh layer(ILayer l)

      Description copied from class: `IGeometry`
      Set layer by ILayer object
      Overrides:
        `layer` in class `IMesh`

    - #### layer

          public ICollidableMesh layer(java.lang.String l)

      Description copied from class: `IGeometry`
      Set layer by layer name. If the layer specified by the name is not existing in the server, a new layer is automatically created in the server
      Overrides:
        `layer` in class `IMesh`

    - #### attr

          public ICollidableMesh attr(IAttribute at)

      Description copied from class: `IObject`
      set attributes
      Overrides:
        `attr` in class `IMesh`

    - #### hide

          public ICollidableMesh hide()

      Overrides:
        `hide` in class `IMesh`

    - #### show

          public ICollidableMesh show()

      Overrides:
        `show` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(java.awt.Color c)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(java.awt.Color c,
                            int alpha)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(int gray)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(float fgray)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(double dgray)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(int gray,
                            int alpha)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(float fgray,
                            float falpha)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(double dgray,
                            double dalpha)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(int r,
                            int g,
                            int b)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(float fr,
                            float fg,
                            float fb)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(double dr,
                            double dg,
                            double db)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(int r,
                            int g,
                            int b,
                            int a)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(float fr,
                            float fg,
                            float fb,
                            float fa)

      Overrides:
        `clr` in class `IMesh`

    - #### clr

          public ICollidableMesh clr(double dr,
                            double dg,
                            double db,
                            double da)

      Overrides:
        `clr` in class `IMesh`

    - #### hsb

          public ICollidableMesh hsb(float h,
                            float s,
                            float b,
                            float a)

      Overrides:
        `hsb` in class `IMesh`

    - #### hsb

          public ICollidableMesh hsb(double h,
                            double s,
                            double b,
                            double a)

      Overrides:
        `hsb` in class `IMesh`

    - #### hsb

          public ICollidableMesh hsb(float h,
                            float s,
                            float b)

      Overrides:
        `hsb` in class `IMesh`

    - #### hsb

          public ICollidableMesh hsb(double h,
                            double s,
                            double b)

      Overrides:
        `hsb` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(java.awt.Color c)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(java.awt.Color c,
                                 int alpha)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(int gray)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(float fgray)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(double dgray)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(int gray,
                                 int alpha)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(float fgray,
                                 float falpha)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(double dgray,
                                 double dalpha)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(int r,
                                 int g,
                                 int b)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(float fr,
                                 float fg,
                                 float fb)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(double dr,
                                 double dg,
                                 double db)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(int r,
                                 int g,
                                 int b,
                                 int a)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(float fr,
                                 float fg,
                                 float fb,
                                 float fa)

      Overrides:
        `setColor` in class `IMesh`

    - #### setColor

          public ICollidableMesh setColor(double dr,
                                 double dg,
                                 double db,
                                 double da)

      Overrides:
        `setColor` in class `IMesh`

    - #### setHSBColor

          public ICollidableMesh setHSBColor(float h,
                                    float s,
                                    float b,
                                    float a)

      Overrides:
        `setHSBColor` in class `IMesh`

    - #### setHSBColor

          public ICollidableMesh setHSBColor(double h,
                                    double s,
                                    double b,
                                    double a)

      Overrides:
        `setHSBColor` in class `IMesh`

    - #### setHSBColor

          public ICollidableMesh setHSBColor(float h,
                                    float s,
                                    float b)

      Overrides:
        `setHSBColor` in class `IMesh`

    - #### setHSBColor

          public ICollidableMesh setHSBColor(double h,
                                    double s,
                                    double b)

      Overrides:
        `setHSBColor` in class `IMesh`

    - #### weight

          public ICollidableMesh weight(double w)

      Overrides:
        `weight` in class `IMesh`

    - #### weight

          public ICollidableMesh weight(float w)

      Overrides:
        `weight` in class `IMesh`

    - #### close

          public ICollidableMesh close()

      only setting value to closed. checking no connection of mesh
      Specified by:
        `close` in interface `IMeshI`
      Overrides:
        `close` in class `IMesh`

    - #### deleteVertex

          public ICollidableMesh deleteVertex(int i)

      Specified by:
        `deleteVertex` in interface `IMeshI`
      Overrides:
        `deleteVertex` in class `IMesh`

    - #### deleteEdge

          public ICollidableMesh deleteEdge(int i)

      Specified by:
        `deleteEdge` in interface `IMeshI`
      Overrides:
        `deleteEdge` in class `IMesh`

    - #### deleteFace

          public ICollidableMesh deleteFace(int i)

      Specified by:
        `deleteFace` in interface `IMeshI`
      Overrides:
        `deleteFace` in class `IMesh`

    - #### deleteVertex

          public ICollidableMesh deleteVertex(IIntegerI i)

      Specified by:
        `deleteVertex` in interface `IMeshI`
      Overrides:
        `deleteVertex` in class `IMesh`

    - #### deleteEdge

          public ICollidableMesh deleteEdge(IIntegerI i)

      Specified by:
        `deleteEdge` in interface `IMeshI`
      Overrides:
        `deleteEdge` in class `IMesh`

    - #### deleteFace

          public ICollidableMesh deleteFace(IIntegerI i)

      Specified by:
        `deleteFace` in interface `IMeshI`
      Overrides:
        `deleteFace` in class `IMesh`

    - #### deleteVertex

          public ICollidableMesh deleteVertex(IVertex v)

      Specified by:
        `deleteVertex` in interface `IMeshI`
      Overrides:
        `deleteVertex` in class `IMesh`

    - #### deleteEdge

          public ICollidableMesh deleteEdge(IEdge e)

      Specified by:
        `deleteEdge` in interface `IMeshI`
      Overrides:
        `deleteEdge` in class `IMesh`

    - #### deleteFace

          public ICollidableMesh deleteFace(IFace f)

      Specified by:
        `deleteFace` in interface `IMeshI`
      Overrides:
        `deleteFace` in class `IMesh`

    - #### add

          public ICollidableMesh add(double x,
                            double y,
                            double z)

      ITransformable methods
      Specified by:
        `add` in interface `ITransformable`
      Overrides:
        `add` in class `IMesh`

    - #### add

          public ICollidableMesh add(IDoubleI x,
                            IDoubleI y,
                            IDoubleI z)

      Specified by:
        `add` in interface `ITransformable`
      Overrides:
        `add` in class `IMesh`

    - #### add

          public ICollidableMesh add(IVecI v)

      Specified by:
        `add` in interface `ITransformable`
      Overrides:
        `add` in class `IMesh`

    - #### sub

          public ICollidableMesh sub(double x,
                            double y,
                            double z)

      Specified by:
        `sub` in interface `ITransformable`
      Overrides:
        `sub` in class `IMesh`

    - #### sub

          public ICollidableMesh sub(IDoubleI x,
                            IDoubleI y,
                            IDoubleI z)

      Specified by:
        `sub` in interface `ITransformable`
      Overrides:
        `sub` in class `IMesh`

    - #### sub

          public ICollidableMesh sub(IVecI v)

      Specified by:
        `sub` in interface `ITransformable`
      Overrides:
        `sub` in class `IMesh`

    - #### mul

          public ICollidableMesh mul(IDoubleI v)

      Specified by:
        `mul` in interface `ITransformable`
      Overrides:
        `mul` in class `IMesh`

    - #### mul

          public ICollidableMesh mul(double v)

      Specified by:
        `mul` in interface `ITransformable`
      Overrides:
        `mul` in class `IMesh`

    - #### div

          public ICollidableMesh div(IDoubleI v)

      Specified by:
        `div` in interface `ITransformable`
      Overrides:
        `div` in class `IMesh`

    - #### div

          public ICollidableMesh div(double v)

      Specified by:
        `div` in interface `ITransformable`
      Overrides:
        `div` in class `IMesh`

    - #### neg

          public ICollidableMesh neg()

      Specified by:
        `neg` in interface `ITransformable`
      Overrides:
        `neg` in class `IMesh`

    - #### rev

          public ICollidableMesh rev()

      alias of neg
      Overrides:
        `rev` in class `IMesh`

    - #### flip

          public ICollidableMesh flip()

      alias of neg
      Specified by:
        `flip` in interface `ITransformable`
      Overrides:
        `flip` in class `IMesh`

    - #### add

          public ICollidableMesh add(IVecI v,
                            double f)

      scale add
      Specified by:
        `add` in interface `ITransformable`
      Overrides:
        `add` in class `IMesh`

    - #### add

          public ICollidableMesh add(IVecI v,
                            IDoubleI f)

      scale add
      Specified by:
        `add` in interface `ITransformable`
      Overrides:
        `add` in class `IMesh`

    - #### add

          public ICollidableMesh add(double f,
                            IVecI v)

      scale add alias
      Specified by:
        `add` in interface `ITransformable`
      Overrides:
        `add` in class `IMesh`

    - #### add

          public ICollidableMesh add(IDoubleI f,
                            IVecI v)

      scale add alias
      Specified by:
        `add` in interface `ITransformable`
      Overrides:
        `add` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(IDoubleI angle)

      rotation around z-axis and origin
      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(double angle)

      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(IVecI axis,
                            IDoubleI angle)

      rotation around axis vector
      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(IVecI axis,
                            double angle)

      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(IVecI center,
                            IVecI axis,
                            IDoubleI angle)

      rotation around axis vector and center
      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(IVecI center,
                            IVecI axis,
                            double angle)

      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(IVecI axis,
                            IVecI destDir)

      rotate to destination direction vector
      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot

          public ICollidableMesh rot(IVecI center,
                            IVecI axis,
                            IVecI destPt)

      rotate to destination point location
      Specified by:
        `rot` in interface `ITransformable`
      Overrides:
        `rot` in class `IMesh`

    - #### rot2

          public ICollidableMesh rot2(IDoubleI angle)

      rotation on xy-plane around origin; same with rot(IDoubleI)
      Specified by:
        `rot2` in interface `ITransformable`
      Overrides:
        `rot2` in class `IMesh`

    - #### rot2

          public ICollidableMesh rot2(double angle)

      rotation on xy-plane around origin; same with rot(double)
      Specified by:
        `rot2` in interface `ITransformable`
      Overrides:
        `rot2` in class `IMesh`

    - #### rot2

          public ICollidableMesh rot2(IVecI center,
                             IDoubleI angle)

      rotation on xy-plane around center
      Specified by:
        `rot2` in interface `ITransformable`
      Overrides:
        `rot2` in class `IMesh`

    - #### rot2

          public ICollidableMesh rot2(IVecI center,
                             double angle)

      Specified by:
        `rot2` in interface `ITransformable`
      Overrides:
        `rot2` in class `IMesh`

    - #### rot2

          public ICollidableMesh rot2(IVecI destDir)

      rotation on xy-plane to destination direction vector
      Specified by:
        `rot2` in interface `ITransformable`
      Overrides:
        `rot2` in class `IMesh`

    - #### rot2

          public ICollidableMesh rot2(IVecI center,
                             IVecI destPt)

      rotation on xy-plane to destination point location
      Specified by:
        `rot2` in interface `ITransformable`
      Overrides:
        `rot2` in class `IMesh`

    - #### scale

          public ICollidableMesh scale(IDoubleI f)

      alias of mul
      Specified by:
        `scale` in interface `ITransformable`
      Overrides:
        `scale` in class `IMesh`

    - #### scale

          public ICollidableMesh scale(double f)

      Specified by:
        `scale` in interface `ITransformable`
      Overrides:
        `scale` in class `IMesh`

    - #### scale

          public ICollidableMesh scale(IVecI center,
                              IDoubleI f)

      Specified by:
        `scale` in interface `ITransformable`
      Overrides:
        `scale` in class `IMesh`

    - #### scale

          public ICollidableMesh scale(IVecI center,
                              double f)

      Specified by:
        `scale` in interface `ITransformable`
      Overrides:
        `scale` in class `IMesh`

    - #### scale1d

          public ICollidableMesh scale1d(IVecI axis,
                                double f)

      scale only in 1 direction
      Specified by:
        `scale1d` in interface `ITransformable`
      Overrides:
        `scale1d` in class `IMesh`

    - #### scale1d

          public ICollidableMesh scale1d(IVecI axis,
                                IDoubleI f)

      Specified by:
        `scale1d` in interface `ITransformable`
      Overrides:
        `scale1d` in class `IMesh`

    - #### scale1d

          public ICollidableMesh scale1d(IVecI center,
                                IVecI axis,
                                double f)

      Specified by:
        `scale1d` in interface `ITransformable`
      Overrides:
        `scale1d` in class `IMesh`

    - #### scale1d

          public ICollidableMesh scale1d(IVecI center,
                                IVecI axis,
                                IDoubleI f)

      Specified by:
        `scale1d` in interface `ITransformable`
      Overrides:
        `scale1d` in class `IMesh`

    - #### ref

          public ICollidableMesh ref(IVecI planeDir)

      reflect(mirror) 3 dimensionally to the other side of the plane
      Specified by:
        `ref` in interface `ITransformable`
      Overrides:
        `ref` in class `IMesh`

    - #### ref

          public ICollidableMesh ref(IVecI center,
                            IVecI planeDir)

      Specified by:
        `ref` in interface `ITransformable`
      Overrides:
        `ref` in class `IMesh`

    - #### mirror

          public ICollidableMesh mirror(IVecI planeDir)

      mirror is alias of ref
      Specified by:
        `mirror` in interface `ITransformable`
      Overrides:
        `mirror` in class `IMesh`

    - #### mirror

          public ICollidableMesh mirror(IVecI center,
                               IVecI planeDir)

      Specified by:
        `mirror` in interface `ITransformable`
      Overrides:
        `mirror` in class `IMesh`

    - #### shear

          public ICollidableMesh shear(double sxy,
                              double syx,
                              double syz,
                              double szy,
                              double szx,
                              double sxz)

      shear operation
      Specified by:
        `shear` in interface `ITransformable`
      Overrides:
        `shear` in class `IMesh`

    - #### shear

          public ICollidableMesh shear(IDoubleI sxy,
                              IDoubleI syx,
                              IDoubleI syz,
                              IDoubleI szy,
                              IDoubleI szx,
                              IDoubleI sxz)

      Specified by:
        `shear` in interface `ITransformable`
      Overrides:
        `shear` in class `IMesh`

    - #### shear

          public ICollidableMesh shear(IVecI center,
                              double sxy,
                              double syx,
                              double syz,
                              double szy,
                              double szx,
                              double sxz)

      Specified by:
        `shear` in interface `ITransformable`
      Overrides:
        `shear` in class `IMesh`

    - #### shear

          public ICollidableMesh shear(IVecI center,
                              IDoubleI sxy,
                              IDoubleI syx,
                              IDoubleI syz,
                              IDoubleI szy,
                              IDoubleI szx,
                              IDoubleI sxz)

      Specified by:
        `shear` in interface `ITransformable`
      Overrides:
        `shear` in class `IMesh`

    - #### shearXY

          public ICollidableMesh shearXY(double sxy,
                                double syx)

      Specified by:
        `shearXY` in interface `ITransformable`
      Overrides:
        `shearXY` in class `IMesh`

    - #### shearXY

          public ICollidableMesh shearXY(IDoubleI sxy,
                                IDoubleI syx)

      Specified by:
        `shearXY` in interface `ITransformable`
      Overrides:
        `shearXY` in class `IMesh`

    - #### shearXY

          public ICollidableMesh shearXY(IVecI center,
                                double sxy,
                                double syx)

      Specified by:
        `shearXY` in interface `ITransformable`
      Overrides:
        `shearXY` in class `IMesh`

    - #### shearXY

          public ICollidableMesh shearXY(IVecI center,
                                IDoubleI sxy,
                                IDoubleI syx)

      Specified by:
        `shearXY` in interface `ITransformable`
      Overrides:
        `shearXY` in class `IMesh`

    - #### shearYZ

          public ICollidableMesh shearYZ(double syz,
                                double szy)

      Specified by:
        `shearYZ` in interface `ITransformable`
      Overrides:
        `shearYZ` in class `IMesh`

    - #### shearYZ

          public ICollidableMesh shearYZ(IDoubleI syz,
                                IDoubleI szy)

      Specified by:
        `shearYZ` in interface `ITransformable`
      Overrides:
        `shearYZ` in class `IMesh`

    - #### shearYZ

          public ICollidableMesh shearYZ(IVecI center,
                                double syz,
                                double szy)

      Specified by:
        `shearYZ` in interface `ITransformable`
      Overrides:
        `shearYZ` in class `IMesh`

    - #### shearYZ

          public ICollidableMesh shearYZ(IVecI center,
                                IDoubleI syz,
                                IDoubleI szy)

      Specified by:
        `shearYZ` in interface `ITransformable`
      Overrides:
        `shearYZ` in class `IMesh`

    - #### shearZX

          public ICollidableMesh shearZX(double szx,
                                double sxz)

      Specified by:
        `shearZX` in interface `ITransformable`
      Overrides:
        `shearZX` in class `IMesh`

    - #### shearZX

          public ICollidableMesh shearZX(IDoubleI szx,
                                IDoubleI sxz)

      Specified by:
        `shearZX` in interface `ITransformable`
      Overrides:
        `shearZX` in class `IMesh`

    - #### shearZX

          public ICollidableMesh shearZX(IVecI center,
                                double szx,
                                double sxz)

      Specified by:
        `shearZX` in interface `ITransformable`
      Overrides:
        `shearZX` in class `IMesh`

    - #### shearZX

          public ICollidableMesh shearZX(IVecI center,
                                IDoubleI szx,
                                IDoubleI sxz)

      Specified by:
        `shearZX` in interface `ITransformable`
      Overrides:
        `shearZX` in class `IMesh`

    - #### mv

          public ICollidableMesh mv(double x,
                           double y,
                           double z)

      mv() is alias of add()
      Specified by:
        `mv` in interface `ITransformable`
      Overrides:
        `mv` in class `IMesh`

    - #### mv

          public ICollidableMesh mv(IDoubleI x,
                           IDoubleI y,
                           IDoubleI z)

      Specified by:
        `mv` in interface `ITransformable`
      Overrides:
        `mv` in class `IMesh`

    - #### mv

          public ICollidableMesh mv(IVecI v)

      Specified by:
        `mv` in interface `ITransformable`
      Overrides:
        `mv` in class `IMesh`

    - #### cp

          public ICollidableMesh cp()

      cp() is alias of dup()
      Specified by:
        `cp` in interface `IMeshI`
      Specified by:
        `cp` in interface `ITransformable`
      Overrides:
        `cp` in class `IMesh`

    - #### cp

          public ICollidableMesh cp(double x,
                           double y,
                           double z)

      cp() is alias of dup().add()
      Specified by:
        `cp` in interface `IMeshI`
      Specified by:
        `cp` in interface `ITransformable`
      Overrides:
        `cp` in class `IMesh`

    - #### cp

          public ICollidableMesh cp(IDoubleI x,
                           IDoubleI y,
                           IDoubleI z)

      Specified by:
        `cp` in interface `IMeshI`
      Specified by:
        `cp` in interface `ITransformable`
      Overrides:
        `cp` in class `IMesh`

    - #### cp

          public ICollidableMesh cp(IVecI v)

      Specified by:
        `cp` in interface `IMeshI`
      Specified by:
        `cp` in interface `ITransformable`
      Overrides:
        `cp` in class `IMesh`

    - #### translate

          public ICollidableMesh translate(double x,
                                  double y,
                                  double z)

      translate() is alias of add()
      Specified by:
        `translate` in interface `ITransformable`
      Overrides:
        `translate` in class `IMesh`

    - #### translate

          public ICollidableMesh translate(IDoubleI x,
                                  IDoubleI y,
                                  IDoubleI z)

      Specified by:
        `translate` in interface `ITransformable`
      Overrides:
        `translate` in class `IMesh`

    - #### translate

          public ICollidableMesh translate(IVecI v)

      Specified by:
        `translate` in interface `ITransformable`
      Overrides:
        `translate` in class `IMesh`

    - #### transform

          public ICollidableMesh transform(IMatrix3I mat)

      Specified by:
        `transform` in interface `ITransformable`
      Overrides:
        `transform` in class `IMesh`

    - #### transform

          public ICollidableMesh transform(IMatrix4I mat)

      Specified by:
        `transform` in interface `ITransformable`
      Overrides:
        `transform` in class `IMesh`

    - #### transform

          public ICollidableMesh transform(IVecI xvec,
                                  IVecI yvec,
                                  IVecI zvec)

      Specified by:
        `transform` in interface `ITransformable`
      Overrides:
        `transform` in class `IMesh`

    - #### transform

          public ICollidableMesh transform(IVecI xvec,
                                  IVecI yvec,
                                  IVecI zvec,
                                  IVecI translate)

      Specified by:
        `transform` in interface `ITransformable`
      Overrides:
        `transform` in class `IMesh`