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Panelization Example9The sample input file used in the example is this.
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add_library('igeo')
size(480, 360, IG.GL)
IG.open("surface10.3dm")
surfaces = IG.surfaces()
for surf in surfaces :
unum = 36
vnum = 24
uinc = 1.0/unum
vinc = 1.0/vnum
for i in range(unum) :
for j in range(vnum) :
if (i+j)%2==0 :
pt1 = surf.pt( (i-1)*uinc, j*vinc )
pt2 = surf.pt( i*uinc, (j+1)*vinc )
pt3 = surf.pt( (i+1)*uinc, j*vinc )
pt4 = surf.pt( i*uinc, (j-1)*vinc )
ISurface(pt1,pt2,pt3,pt4).clr(0.3,0.4*j*vinc,i*uinc*0.8)
surf.del()
To deform the diamond panel, a surface is created by an array of 3 by 3 control points instead of 4 corner points. The corners of matrix of 3 by 3 control points array have same corner points with the previous code. Other points are mid points of each edge and the center of the panel region. The degree of the surface is changed to 2 to have curved shape.
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add_library('igeo')
size(480, 360, IG.GL)
IG.open("surface10.3dm")
surfaces = IG.surfaces()
for surf in surfaces :
unum = 36
vnum = 24
uinc = 1.0/unum
vinc = 1.0/vnum
for i in range(unum) :
for j in range(vnum) :
if (i+j)%2==0 :
cpts = []
cpts.append([]) # 3 x 3 matrix
cpts.append([])
cpts.append([])
# [0][0], [0][1], [0][2]
cpts[0].append(surf.pt( (i-1)*uinc, j*vinc ))
cpts[0].append(surf.pt( (i-0.5)*uinc, (j-0.5)*vinc ))
cpts[0].append(surf.pt( i*uinc, (j-1)*vinc ))
# [1][0], [1][1], [1][2]
cpts[1].append(surf.pt( (i-0.5)*uinc, (j+0.5)*vinc ))
cpts[1].append(surf.pt( i*uinc, j*vinc, -1 ))
cpts[1].append(surf.pt( (i+0.5)*uinc, (j-0.5)*vinc ))
# [2][0], [2][1], [2][2]
cpts[2].append(surf.pt( i*uinc, (j+1)*vinc ))
cpts[2].append(surf.pt( (i+0.5)*uinc, (j+0.5)*vinc ))
cpts[2].append(surf.pt( (i+1)*uinc, j*vinc ))
ISurface( cpts, 2, 2 ).clr(0.3, 0.4*j*vinc, i*uinc*0.8)
surf.del()
Then the front corner of a diamond panel is shifted up. Now depth of center point and the depth of the front shift is controlled by the variable centerDepth and frontDepth.
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add_library('igeo')
size(480, 360, IG.GL)
IG.open("surface10.3dm")
surfaces = IG.surfaces()
for surf in surfaces :
unum = 36
vnum = 24
uinc = 1.0/unum
vinc = 1.0/vnum
for i in range(unum) :
for j in range(vnum) :
if (i+j)%2==0 :
centerDepth = -1.5
frontDepth = -1
cpts = []
cpts.append([]) # 3 x 3 matrix
cpts.append([])
cpts.append([])
# [0][0], [0][1], [0][2]
cpts[0].append(surf.pt((i-1)*uinc, j*vinc))
cpts[0].append(surf.pt((i-0.5)*uinc, (j-0.5)*vinc))
cpts[0].append(surf.pt(i*uinc, (j-1)*vinc))
# [1][0], [1][1], [1][2]
cpts[1].append(surf.pt((i-0.5)*uinc, (j+0.5)*vinc))
cpts[1].append(surf.pt(i*uinc, j*vinc, centerDepth))
cpts[1].append(surf.pt((i+0.5)*uinc, (j-0.5)*vinc, \
frontDepth/2 ))
# [2][0], [2][1], [2][2]
cpts[2].append(surf.pt(i*uinc, (j+1)*vinc ))
cpts[2].append(surf.pt((i+0.5)*uinc, (j+0.5)*vinc, \
frontDepth/2 ))
cpts[2].append(surf.pt((i+1)*uinc, j*vinc, \
frontDepth ))
ISurface( cpts, 2, 2 ).clr(0.3, 0.4*j*vinc, i*uinc*0.8)
surf.del()
Finally, the diagrid structure is added underneath
the diamond panels.
The image map is also introduced and the input bitmap is
controlling the depths of panels.
The input bitmap used in the example is this.
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add_library('igeo')
size(480, 360, IG.GL)
IG.open("surface10.3dm")
surfaces = IG.surfaces()
map = IImageMap("map4.jpg")
for surf in surfaces :
unum = 36
vnum = 24
uinc = 1.0/unum
vinc = 1.0/vnum
for i in range(unum) :
for j in range(vnum) :
if (i+j)%2==0 :
val = map.get(i*uinc, j*vinc)
centerDepth = -2*val
frontDepth = -1.5*val
cpts = []
cpts.append([]) # 3 x 3 matrix
cpts.append([])
cpts.append([])
# [0][0], [0][1], [0][2]
cpts[0].append(surf.pt((i-1)*uinc, j*vinc))
cpts[0].append(surf.pt((i-0.5)*uinc, (j-0.5)*vinc))
cpts[0].append(surf.pt(i*uinc, (j-1)*vinc))
# [1][0], [1][1], [1][2]
cpts[1].append(surf.pt((i-0.5)*uinc, (j+0.5)*vinc))
cpts[1].append(surf.pt(i*uinc, j*vinc, centerDepth))
cpts[1].append(surf.pt((i+0.5)*uinc, (j-0.5)*vinc, \
frontDepth/2))
# [2][0], [2][1], [2][2]
cpts[2].append(surf.pt(i*uinc, (j+1)*vinc ))
cpts[2].append(surf.pt((i+0.5)*uinc, (j+0.5)*vinc, \
frontDepth/2 ))
cpts[2].append(surf.pt((i+1)*uinc, j*vinc, \
frontDepth ))
ISurface(cpts, 2, 2).clr(0.3, 0.4*j*vinc, i*uinc*0.8)
structureDepth = 0.1
structureRadius = 0.05
pt1 = surf.pt((i-1)*uinc, j*vinc, structureDepth)
pt2 = surf.pt(i*uinc, (j+1)*vinc, structureDepth)
pt3 = surf.pt((i+1)*uinc, j*vinc, structureDepth)
pt4 = surf.pt(i*uinc, (j-1)*vinc, structureDepth)
ICylinder(pt1,pt2,structureRadius).clr(0.2)
ICylinder(pt1,pt4,structureRadius).clr(0.2)
if j==0 and i < unum-1 :
ICylinder(pt3,pt4,structureRadius).clr(0.2)
if j==vnum-1 and i < unum-1 :
ICylinder(pt2,pt3,structureRadius).clr(0.2)
surf.del()
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